Domaine
Domaine – Review
Domaine was published in 2003 and is designed by Klaus Teuber, designer of the Settlers of Catan series of games. This is a highly confrontational area enclosure game. If your gaming group is looking for a more “in your face” kind of game, then this is surely it.
- Designed by: Klaus Teuber
- Published by: Mayfair Games
- Number of players: 2-4
- Playing time: 90 minutes
- Player ages: 12+
A Quick Overview
Each player takes on the role of a power hungry prince vying to cut up the absent king’s territory. The goal here is to establish your territories by placing borders, sending your knights out and responding to aggressive overtures by other like-minded princes.
This game is an area enclosure game that the goal of this game is to claim ownership of the limited areas in order to score the most points.
Player interaction in this game is very high because territories (and points) gained are very much at the expense of other players. Keeping an open mind to see the success of your longer term plans while balancing the need to react to other players is key to playing well.
Game Play
At the beginning of a turn, a player:
- Collects income
- Play an action card / Sell an action card
- Replenish hand to three cards
Income is important because you this is how you purchase new cards and play action cards. So a careful balance of your income is needed to ensure strategic and tactical plays.
Card actions are the biggest part of this game. There are only a few different action cards and after the first few rounds game play is a bit faster. Players must be careful and plan their card plays accordingly to make use of their limited actions.
There are two game ending conditions. The first is when one player reaches a particular score. The other is when the deck of cards runs out and all players have played remaining cards in their hand.
Observations
Domaine is an “aggressive” game because during the mid- to end-game, points are obtained at the expense of another player. For instance, if one player expands their domaine into another’s territory, the other player loses points and the expanding player gains those “lost” points.
When this situation occurs, it is almost like a personal attack against another player. At least, this was my initial perception. Other players among my regular gaming groups felt the same.
That being said, however, I enjoyed subsequent plays because it offers a different feel than other games in my collection.
It is a good game and it plays easily within an hour or so. What I do enjoy about it is the tension and how you have to balance tactical plays against the longer term strategical play.
Would I recommend this game? “Yes,” but with some hesitations. It’s not a game that I would introduce to someone new to Euro-type games. I would suggest this game for those that like more mainstream games similar to “Risk”.
Happy gaming.
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Goa
Goa – Review
Goa was published in 2004 and is designed by Rudiger Dorn who also designed another one of my favourite games, Jambo. This is a resource management game with a bit of an auction mechanism thrown in.

Goa:
- Designed by: Rudiger Dorn
- Published by: Rio Grande Games
- Number of players: 2-4
- Playing time: 90 minutes
- Player ages: 12+
A Quick Overview
Each player takes on the role of merchant at the beginning of the 16th century. The goal here is to become the best company by trading spices, sending out colonists and developing various cities of India.
This game is a resource management game which means that the goal of this game is to develop certain parts of your company whether it be plantations, shipping abilities, income generating abilities and so on.
Player interaction in this game is generated by the auctions which occur eight times during the course of the game. It is here that players compete with each other to procure items that will help them develop their trading companies.
The winner is the one has succesfully developed the strongest trading company.
Game Play
The game is broken into 2 rounds of four turns each. Each of the turns is then further broken into (at least) three player actions.
Each turn begins with an auction that will give players a chance to bid for tiles which provide certain benefits for the player’s company. After the auction finishes, each player then takes their player actions.
Player actions are the biggest part of this game. Players must be careful and plan accordingly to make use of their limited actions to develop the best trading company.
Each action is a “micro” step which builds up an economic foundation for their company.
Do players advance in finance instead of developing their shipping capabilities?
Or do they balance their developments?
Observations
I like Goa very much. I think this game is an excellent game and that it plays well for 2, 3 and 4 players. It is also definitely a “gamer’s game”, a term used for games that have more involved mechanisms.
If you are interested in exploring the possibility of a more complex game (than the ones that have been reviewed to date) then I would strongly recommend this one. I find it to be a very rewarding game that plays in about 90 minutes.
What I like about this game is that there are many things going on and it is a challenge to keep track of these things. Money management and the auctions are very rewarding. “Do I bid on this tile? Or hope that another one will open up?”
If you get the Rio Grande version of this game, keep in mind there is a rule change from the initial, German printing. With Rio Grande’s rule change, the “Expedition” development track becomes overly powerful and, in my mind, prevents this game from being as fun as it should be. (I’ll post this rule change as a comment)
One of the things that I like is that points are awarded on an additive basis. For example, developing two tracks to the fifth level is far more rewarding than developing five tracks to the second level.
You have to begin the game with a few general strategies and refine them as the game progresses. During the early- to mid- game, if you haven’t gotten a firm strategy going, then you will have a hard time with the rest of the game.
Unfortunately, I don’t believe this is a game that the younger players (12 and under) can easily take to because it is very involved.
As well, finding this game will be difficult as it is out of print currently. I have heard that a reprint will be available sometime in 2010. In the meantime…
Happy gaming.
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Leonardo da Vinci
Leonardo da Vinci – Review
Leonardo da Vinci was published in 2006 and is designed by “Acchittocca”, a team of four Italian designers. This is a resource-management game where the aim is to procure resources to complete inventions requested by Leonardo.
- Designed by: Acchittocca
- Published by: Mayfair Games
- Number of players: 2-5
- Playing time: 90 minutes
- Player ages: 12+
A Quick Overview
This game is a resource management game where the aim is to acquire a combination of resources (wood, glass, rope, brick, metal) to research certain inventions requested by Leonardo.
Players vie with each other by sending out their apprentices to various parts of the city to obtain resources at the best rate, develop new research labs, buy mechanical robots to tinker in the labs and so on.
Once the inventions have been researched, Leonardo will award the inventor a sum of Florins.
The winner is the one with the most Florins at the end of the game.
Game Play
Players will typically begin with a lab, a few apprentices and the master along with some Florins. A few inventions are revealed and play starts.
The game lasts for a total of nine rounds. In the first seven rounds, players are able to visit the city and obtain resources and research. In the last two rounds (rounds eight and nine) players can only perform research on requested inventions.
The whole game is about balancing the money you receive for inventions (Florins) with the items you need to buy to research/develop better inventions.
The most valuable inventions are “Gold” inventions which provide the lab that completes it 20 Florins! This is where the large majority of points are obtained. However, the “Gold” inventions also require 15 weeks of research!
Successful players are the ones that are able to carefully time their inventions, raw materials and money to complete a variety of inventions.
Summary
In the rule book, there is a suggested setup for new players and an “Expert” setup. Personally, I find the “Expert” setup to be far more rewarding to play than the normal setup.
It allows you to start the game with an idea of several strategies to develop.
Leonardo da Vinci is a game that I consider “dry”; i.e. it is a numbers and efficiency game. For some, this may be boring but I like it and it has stayed in my game collection since I purchased it a couple of years ago.
There are a number of things that I like about this game. First, I like the short playing time. Typical games last about 75 minutes which I have found to be the optimal playing time for a number of people that I have introduced this game to. Keep in mind, however, that your first game or two will last about 90 minutes or so.
Another element of the game that I enjoy is the worker placement. Players are free to add workers to any part of the city but once placed, they may not add any more workers to that area. Masters, of course, are able to join their apprentices as needed!
This makes for interesting tactical and strategic decsions. Do you secure your position for a particular resource and limit yourself? Or do you place conservatively and react to others’ decisions?
For resource management games, there are usually many decisions that need to be made with a limited number of actions. This is quite interesting and lends itself well to repeated plays. As well, there are a number of strategic paths that players can explore.
I haven’t yet introduced this game to younger gamers (12 and under) because I think it involves keeping track of several elements throughout the game and that may be difficult for some of the younger players.
I think this game is a good introduction to the more complex, resource management games and I would gladly recommend it.
Happy gaming.
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