Enter the Laboratory
Announcing Forbidden Alchemy, an expansion for Mansions of Madness

“The sciences, each and every straining in its own direction, have hitherto harmed us little but some day the piecing together of dissociated information will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.”
- H.P. Lovecraft
Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a tiny group of investigators can discover the truth and put an end to these mad plots before it’s too late…
Fantasy Flight Games is pleased to announce the upcoming release of Forbidden Alchemy, an expansion that adds even more mystery and horror to your Mansions of Madness encounter! This exciting expansion supplies players with new investigators, as properly as new Trauma, Mythos, and Combat cards for use in any story. Forbidden Alchemy also includes 3 new tales of scientific horrors, in which investigators will encounter new rooms, monsters, items, clues, locks, and obstacles. Try to solve the new Alchemy puzzles, if you dare. But be warned, the side effects may possibly prove deadly!

New Investigators, New Challenges
Forbidden Alchemy introduces four new investigators to your horrifying tales. Cameraman Darrell Simmons is no stranger to the peculiar goings-on of Arkham, and the bone saw-wielding Physician Vincent Lee brings the steady hands of a veteran surgeon to your adventures. Meanwhile, the skilled illusionist Dexter Drake aspires to higher arcane powers, and psychologist Carolyn Fern bases her arts in a lot more rational, scientific endeavors. With its range of characters, abilities, and equipment, Forbidden Alchemy further bolsters Mansions of Madness‘ already considerable replayability.
Ready for new tales of eldritch horror? Forbidden Alchemy capabilities 3 horrifying stories of scientific discovery gone horribly awry.
In “Return of the Reanimator,” the investigators are tasked with entering a vermin-infested manor to seek the whereabouts of Doctor Herbert West, a reportedly insane scientist whose legendary experiments in reanimation led to his untimely demise. Meanwhile, “Yellow Matter” tells the grim tale of research into strange extraterrestrial beings. But who is the experimenter, and who is the subject? Lastly, “Lost in Time and Space” takes your Mansions of Madness encounter to mind-bending new heights with the introduction of time travel! Travel back to the mid-nineteenth century or ahead to the mid-twenty-very first in your search for the truth behind a strange and hazardous device.
Guard Your Sanity
With 4 clever new investigators, two terrifying monster kinds, practically 250 new cards, 40 tokens and markers, and six detailed map tiles, Forbidden Alchemy introduces a host of new enhancements to your Mansions of Madness encounter.

Do you dare face the eldritch horrors that lurk within the laboratory? Visit our Forbidden Alchemy website, and maintain watching in the coming weeks as we present detailed previews. Then, look for Forbidden Alchemy on store shelves in the fourth quarter of 2011!
