Flandern 1302: The Power of the Guilds

Here are a few features inside of this Flandern 1302: The Power of the Guilds review.

  • The Flemish Guilds’ Revolution began in the Battle of the Golden Spurs in Kortrijk on July 11th, 1302.
  • This is where your game begins: your aim is to distribute your power – i.e. your districts – so skillfully that at the end of the game you have the greatest influence in Flanders.
  • The game is for 2 to 4 players.

The Flemish Guilds’ Revolution began in the Battle of the Golden Spurs in Kortrijk on July 11th, 1302.

The guilds of weavers, fullers, dyers and cloth-cutters had successfully rushed to the aid of the Count of Flanders to drive out King Philip IV of France’s armies of knights, which had occupied the whole of Flanders.

For this, the guilds were granted complete autonomy and co-governance of the towns. Encouraged by the events in Bruges (Brugge), Ghent (Gent) and Ypres (Ieper), the craft guilds in Utrecht in the north and Liege (Luik) in the south successfully seized power with the support of the Church.

However, the guilds then fought for supremacy in the towns. This is where your game begins: your aim is to distribute your power – i.e. your districts – so skillfully that at the end of the game you have the greatest influence in Flanders.

The game is for 2 to 4 players.

List Price: $ 48.57

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Rio Grande Games Puerto Rico (Used)

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ZOOLORETTO Board Game (Rio Grande Games) New
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