Posts tagged "power"

Flandern 1302: The Power of the Guilds

Here are a few features inside of this Flandern 1302: The Power of the Guilds review.

  • The Flemish Guilds’ Revolution began in the Battle of the Golden Spurs in Kortrijk on July 11th, 1302.
  • This is where your game begins: your aim is to distribute your power – i.e. your districts – so skillfully that at the end of the game you have the greatest influence in Flanders.
  • The game is for 2 to 4 players.

The Flemish Guilds’ Revolution began in the Battle of the Golden Spurs in Kortrijk on July 11th, 1302.

The guilds of weavers, fullers, dyers and cloth-cutters had successfully rushed to the aid of the Count of Flanders to drive out King Philip IV of France’s armies of knights, which had occupied the whole of Flanders.

For this, the guilds were granted complete autonomy and co-governance of the towns. Encouraged by the events in Bruges (Brugge), Ghent (Gent) and Ypres (Ieper), the craft guilds in Utrecht in the north and Liege (Luik) in the south successfully seized power with the support of the Church.

However, the guilds then fought for supremacy in the towns. This is where your game begins: your aim is to distribute your power – i.e. your districts – so skillfully that at the end of the game you have the greatest influence in Flanders.

The game is for 2 to 4 players.

List Price: $ 48.57

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T-Rex Dinosaur Card Game - Rio Grande Games - 1999 - New

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Thurn and Taxis – Power and Glory

Here are a few functions inside of this Thurn and Taxis – Power and Glory evaluation.

  • A board game
  • Play time of 60 minutes
  • For two to 4 players
  • Transportation theme
  • Advised age range from 8 years and above

With this expansion, we offer you new techniques for players to take pleasure in Thurn and Taxis. The new board opens up new places for postal routes. To support the new board, we incorporate new bonus tiles and new city cards (with horses on their backs to support the new rules).

List Price: $ 29.99

Price: $ 11.99

Coloretto Card Game - Rio Grande - New!

US $10.37
End Date: Tuesday May-22-2012 1:59:14 PDT
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Power Grid Board Game Review

In Power Grid, a new power market has opened up and everything is up for grabs. Compete against other power suppliers as you work your way towards becoming the biggest power supplier in the land. Build power plants and control the market for raw materials such as garbage, oil, coal and uranium. Connect cities to your power grid before others do and become the greatest power magnate!

>Power Grid is a strategy board game designed by Friedemann Friese and is a remake of the German board game Funkenschlag. Each player represents a power supply company trying to connect as many cities as possible to its power grid. To do so, you will have to build power plants to supply enough electricity to power your cities; own enough resources to run the power plants; and earn enough funds to connect the cities and buy the power plants and resources.

Each game of Power Grid is played on a board featuring a map of a region hungry for power. The base game comes with 2 maps: the USA and Germany. Each map shows the cities that can be connected to your power grid and the connection fees between the cities. For example, it is cheaper to connect Washington with nearby Philadelphia than it is to connect San Francisco to Seattle. The board also contains a grid showing the raw materials (coal, oil, garbage and uranium), how much is available and how much they cost.

There are 4 actions each round in your quest to power the most cities (the game ends when a player connects a certain number of cities, determined by the number of players). Firstly, players take turns to bid for power plants. These plants can be powered by materials such as oil, coal, garbage, uranium and wind. Each power plant also has different efficiencies (being able to power a different number of cities), but you pay for that efficiency by spending more to buy the more efficient power plants.

There is an order to the bidding process. The player with the most connected cities each round get to bid for power plants first. However, this is balanced by the fact that they will be the last to buy raw materials and connect cities. Buying raw materials involves grabbing coal, oil, garbage or uranium from the board at their current price. There is a raw materials market that changes depending on supply and demand. The materials replenish at a fixed rate each turn, and are consumed by players using the related power plants. The more of each material is available, the cheaper it is.

Connecting cities involves paying connection fees and placing your tokens on the connected cities. There are clusters of cities on each board where the connection fees are pretty cheap, but building in those areas means competing against more players who also want to take advantage of the cheap connections. Power Grid also divides the game into 3 phases: starting, growing and matured phases. Progressing from one phase to the next changes the amount of raw materials that are replenished each round, and also increases the number of players who can connect to each city.

The last action in the round is to power your cities. You use up the required raw materials and earn cash depending on how many cities you powered. You can then use this cash to buy more power plants and resources, and connect more cities the next round.

Power Grid is mainly about efficiency and strategic planning. The goal is to power as many cities as you can, and the player who is the most efficient and can do it the fastest will win. Also, how much are you willing to bid for that attractive power plant? Should you spend your limited funds connecting choice cities first or overbidding for that new power plant? Is it worth it to spend a bit more to connect to distant cities in order to cut other players off from a city network? Should you target cities in cheap but congested networks or go for the isolated expensive ones? These are questions you need to always keep in mind, and the answers will change depending on how your opponents play as well.

The game also has expansion boards and power plant sets. New boards include France, Central Europe, China and Korea, and each introduces interesting aspects to the game. For example, the order in which power plants are revealed in the China game reflect’s the country’s planned economy. Similarly, there are 2 resource markets in Korea to reflect the separate North and South economies, and the North Korea resource market doesn’t have uranium (right…).

Overall, Power Grid isn’t too challenging a game to learn. The mechanics are pretty straightforward and easily grasped, though it might take time to master the efficiency and fund-allocation required to be really good at it. The game takes just over 2 hours, and is one of few games that can play up to 6 players without losing its appeal or taking too long.

Complexity:  3.5/5.0
Playing Time:  2.0 to 2.5 hours
Number of Players:  2 to 6 players

You can read more about Power Grid at http://boardgames.gamepudding.com/r/power-grid.html

Steven maintains the board game review website at http://boardgames.gamepudding.com/ – a website devoted to the best and latest board and card games. Read reviews, game descriptions, related information and more.

Original Article Source: ArticleBase.com

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