The Little Things That Matter
A preview of the third Adventure Pack for The Lord of the Rings: The Card Game

I suppose hobbits need some description these days, since they have turn out to be rare and shy of the Huge Individuals, as they call us. They are (or were) a little individuals, about half our height, and smaller than the bearded dwarves. Hobbits have no beards. There is small or no magic about them, except the ordinary everyday sort which assists them to disappear quietly and speedily when big stupid folk like you and me come blundering along.
- J.R.R. Tolkien, The Hobbit
In last week&rsquos preview of A Journey to Rhosgobel, we caught a glance at a couple of the greatest, splashiest cards from the Adventure Pack, Prince Imrahil (A Journey to Rhosgobel, 50) and Haldir (A Journey to Rhosgobel, 57), the versatile Elf ally. Nowadays, we remind you that just as the fate of Middle-earth relied upon the unlikeliest of heroes, those modest folk, the hobbits, every single game of The Lord of the Rings: The Card Game relies upon the productive use of cards beyond the large heroes and allies.
Bag of tricks
Sometimes points which are initially overlooked prove to be very handy, even crucial, at later points. Indeed, the fate of all Middle-earth rested upon the destruction upon the 1 Ring, which for a long time Bilbo held in the Shire, thinking of it basically as a magic ring that could turn him invisible. Nonetheless, a ring that can turn 1 invisible is no mere trifle, so no hobbit would ever set it aside with his mathom, those things which hobbits can&rsquot bear to discard entirely, but for which they can locate no use.
All the very same, hobbits are not normally prone to adventuring and, for that reason, have little use for a lot of of those issues other heroes of Middle-earth may seek. Possibly amongst the hobbits&rsquo Ancient Mathom (A Journey to Rhosgobel, 56), other heroes might discover some thing to aid them in their journeys.
Ancient Mathom enables Spirit players to acquire card draw benefit by performing what they do very best, staying focused on questing. It joins the ranks of other cards offering draw benefit, which include Beravor (Core Set, 12), Bilbo (The Hunt for Gollum, 1), and Campfire Tales (The Hunt for Gollum, three). Draw advantage is only as helpful as the possibilities it offers, but now that three Spheres have distinct techniques to get additional cards into players&rsquo hands, it becomes increasingly likely those extra cards can turn up something beneficial at the right moment&hellip at times, just the appropriate moment!
Unlikely help
There could not be a lot doubt: there was fighting in the tower, the orcs ought to be at war among themselves, Shagrat and Gorbag had come to blows.
- The Return of the King
Frodo would have failed to deliver the 1 Ring to Mount Doom but for Orcish infighting at the tower of Cirith Ungol. Almost a couple hundred orcs slew each other, allowing Frodo to escape from the tower and continue his journey.
In The Lord of the Rings: The Card Game, the heroes of Middle-earth can face foes too powerful and terrible to defeat with no aid, but Infighting (A Journey to Rhosgobel, 58) may possibly claim even the most effective enemies.
Confict at the Carrock pitted the heroes against a fearsome pack of trolls whose high Defense Strengths and Hit Points make them extremely hard to destroy, specially for Lore and Spirit players. Whilst Haldir supplies Lore players with some welcome Attack Strength, he still can&rsquot hit hard sufficient on his own to cut into a troll and wound it. Likewise, Spirit players excel at questing, but as soon as they uncover themselves engaged with the trolls, they usually need assist. Ranged characters and Gandalf frequently make timely interventions, but if players find themselves simultaneously engaged with a horde of enemies&ndashas can occur in Conflict at the Carrock&ndashthose characters discover their hands full. Infighting provides an additional resource to players obtaining themselves tough-pressed to harm enemies with high Defense Strengths.
As long as players can locate a way to survive the massive, tough enemies, they can chip away at enemies with lower Defense Strengths and then provoke Infighting among their enemies to turn all the harm against the tougher, deadlier foes. Infighting also permits players to apply damage to enemies in the Staging Region and to some of the deadlier enemies from A Journey to Rhosgobel who, despite their reasonably low Defense Strengths, can’t be quickly targeted by several of the game’s hardier heroes.
The continuing journey
Every Adventure Pack for The Lord of the Rings: The Card Game presents players with new deck-building alternatives. Although it’s natural and straightforward to think of techniques to contain massive, splashy cards like Prince Imrahil and Haldir into your decks, cards like Ancient Mathom and Infighting let you draw from your bag of tricks and find timely, unusual aid.
Function these cards and other people into your strategies when A Journey to Rhosgobel reaches the shops!
